Serialization is the process of converting an object or a set of objects graph into a stream, it is a byte array in the case of binary serialization Uses of Serialization To save the state of an object into a file, database etc. And use it latter.
-->
Serialization is the process of converting an object into a stream of bytes to store the object or transmit it to memory, a database, or a file. Its main purpose is to save the state of an object in order to be able to recreate it when needed. The reverse process is called deserialization.
How serialization works
This illustration shows the overall process of serialization:
The object is serialized to a stream, which carries not just the data, but information about the object's type, such as its version, culture, and assembly name. From that stream, it can be stored in a database, a file, or memory.
Uses for serialization
Serialization allows the developer to save the state of an object and recreate it as needed, providing storage of objects as well as data exchange. Through serialization, a developer can perform actions like sending the object to a remote application by means of a Web Service, passing an object from one domain to another, passing an object through a firewall as an XML string, or maintaining security or user-specific information across applications.
Making an object serializable
To serialize an object, you need the object to be serialized, a stream to contain the serialized object, and a Formatter. System.Runtime.Serialization contains the classes necessary for serializing and deserializing objects.
Apply the SerializableAttribute attribute to a type to indicate that instances of this type can be serialized. An exception is thrown if you attempt to serialize but the type doesn't have the SerializableAttribute attribute.
If you don't want a field within your class to be serializable, apply the NonSerializedAttribute attribute. If a field of a serializable type contains a pointer, a handle, or some other data structure that is specific to a particular environment, and the field cannot be meaningfully reconstituted in a different environment, then you may want to make it nonserializable.
If a serialized class contains references to objects of other classes that are marked SerializableAttribute, those objects will also be serialized.
Binary and XML serialization
You can use binary or XML serialization. In binary serialization, all members, even members that are read-only, are serialized, and performance is enhanced. XML serialization provides more readable code, and greater flexibility of object sharing and usage for interoperability purposes.
Binary serialization
Binary serialization uses binary encoding to produce compact serialization for uses such as storage or socket-based network streams.
XML serialization
XML serialization serializes the public fields and properties of an object, or the parameters and return values of methods, into an XML stream that conforms to a specific XML Schema definition language (XSD) document. XML serialization results in strongly typed classes with public properties and fields that are converted to XML. System.Xml.Serialization contains the classes necessary for serializing and deserializing XML.
You apply attributes to classes and class members to control the way the XmlSerializer serializes or deserializes an instance of the class.
Basic and custom serialization
Serialization can be performed in two ways, basic and custom. Basic serialization uses the .NET Framework to automatically serialize the object.
Basic serialization
The only requirement in basic serialization is that the object has the SerializableAttribute attribute applied. The NonSerializedAttribute can be used to keep specific fields from being serialized.
When you use basic serialization, the versioning of objects may create problems. You would use custom serialization when versioning issues are important. Basic serialization is the easiest way to perform serialization, but it does not provide much control over the process.
Custom serialization
In custom serialization, you can specify exactly which objects will be serialized and how it will be done. The class must be marked SerializableAttribute and implement the ISerializable interface.
If you want your object to be deserialized in a custom manner as well, you must use a custom constructor.
Designer serialization
Designer serialization is a special form of serialization that involves the kind of object persistence associated with development tools. Designer serialization is the process of converting an object graph into a source file that can later be used to recover the object graph. A source file can contain code, markup, or even SQL table information.
Clicking a file type you need help opening will in most cases find several other programs that can open that particular type of file too. What is FPWIN?Every day, users submit information to File.org about which programs they use to open specific types of files. We use this information to help you open your files.We do not yet have a description of FPWIN itself, but we do know which types of files our users open with it.The list of known supported file types is further down the page. Fpwin free download.
Related Topics and ExamplesC Serialize Data Chart
Walkthrough: Persisting an Object in Visual Studio (C#)
Demonstrates how serialization can be used to persist an object's data between instances, allowing you to store values and retrieve them the next time the object is instantiated. C Serialize Data Software
How to: Read Object Data from an XML File (C#)
Shows how to read object data that was previously written to an XML file using the XmlSerializer class.
How to: Write Object Data to an XML File (C#)
Shows how to write the object from a class to an XML file using the XmlSerializer class. Comments are closed.
|